Join Bert on another adventure as he runs from the cops, looting free spins, win multipliers and more in Cops 'n' Robbers Megaways!
You can play Cops 'n' Robbers Megaways from just 20p per spin.
This game uses the Megaways betting mechanic, which offers up to 117,649 ways to win.
Match symbols across adjacent reels, regardless of size, from left to right to make a win.
Only the highest win is paid per combination.
Each win is multiplied by the number of symbols in each reel in a winning combination.
Payouts are multiplied by the base stake value.
Multiple winning combinations are added together.
An extra reel is active in this game, which adds an extra symbol to reels two to five.
When a win occurs during the base game, winning symbols are removed as part of a cascade.
This is the same for wins achieved during the Free Spins Bonus, except that the Walking Wild symbol on the extra reel is exempt from cascades.
Symbols removed during cascades are replaced by new symbols falling from above or from the right on the extra reel.
On any spin during the base game, the police siren may start flashing.
If it stops flashing, it may be coloured blue or red - each will have different outcomes.
In the event of the light being blue, a random number of mystery symbols are added to the reels before they stop.
One of the base game symbols will be randomly selected and all mystery symbols will transform to match this symbol.
Red Reels Feature
In the event of the light being red, the red reels modifier will activate and a Megaways sequence of games will begin.
With each Megaways game in the sequence, the number of Megaways will increase until the maximum number of ways is reached.
During these games, the robber will appear on-screen.
The crossing light can randomly light up green to allow the robber to travel across the screen towards the right-hand reel.
If the robber successfully reaches the right-hand reel, extra Bonus symbols are added to the reels!
The Red Reels feature ends if the maximum number of Megaways is reached, a bonus is triggered, or a win equal to or greater than 5x is achieved.
Each spin during this feature is classed as a separate game cycle - the cost of each spin is the same as the stake used in the triggering spin.
Deciding to change your stake before the end of the Red Reels feature will not carry the Red Reels over to the new stake.
However, if you change the stake and later return to the original Red Reels stake, the game will return to the Red Reels feature.
Free Spins Wagering
It is possible to wager any free spins won for the chance to win more free spins.
The amount risked will be displayed on the 'Take' button, while the potential prize will be shown on the 'Spin' button.
Signal your choice by selecting the corresponding button.
If the arrow lands in a green area, you've won!
However, you lose if it lands in a red area.
A trail is shown at the top of the screen, which will display the prizes available - it is possible to keep wagering any free spins won until the end of the trail has been reached.
A maximum of 25 free spins are available to be won from this feature.
Once the maximum has been reached, the free spins will be automatically collected.
Any free spins left after a losing wager will also be collected automatically.
The segments shown on the wheel are proportional to the true odds of winning or losing.
The expected payback for the Free Spins Gamble is 100%.
Three Scatter symbols showing anywhere on the reels will award a bonus of your choice: The Chase or Free Spins.
The more Scatter symbols used to trigger the bonus, the better the starting values awarded in the bonus!
Bonus winnings are added to any coincidental ways wins.
Free Spins Bonus
Triggering the Free Spins Bonus with three Bonus Scatter symbols awards eight free spins.
An extra two free spins are awarded for each additional Bonus Scatter symbol used to trigger the bonus.
A maximum of 78 free spins can be awarded.
An unlimited multiplier is live during the Free Spins Bonus, which increases in value by one with every winning cascade.
Winning combinations are multiplied by the multiplier value at the beginning of cascades.
During the Free Spins Bonus, Bonzo may walk across the top reel to act as a Wild symbol.
Bonzo can only move one position per spin and can act as a Wild symbol for all symbols except the Bonus Scatter symbol.
When a Wild symbol lands directly underneath a Walking Wild, all symbols on that reel will turn Wild.
The base prizes available in this bonus are the same as the triggering bet.
Triggering the Chase Bonus with three Bonus Scatter symbols will award a 'Cop Snooze Count' of three.
The Cop Snooze Count represents the number of moves the robber can make before the cop begins to chase.
The value of the Cop Snooze Count increases by one with each additional triggering Bonus Scatter symbols.
The red dice moves the robber around the board, while the blue dice moves the cop.
The Cop Snooze Count decreases by one for every spin of the dice - once this reaches zero, the cop will start moving.
Landing on squares that contain cash will boost the total winnings meter by the cash value.
If the cop catches the robber, the I.D. Parade will begin and the following outcomes may be triggered:
Land on the bottom left square to multiply the total winnings accumulated by the value shown.
Every time this square is landed on, the multiplier value will increase up to a maximum of five.
Return to Player
Return To Player (RTP): 95.50%.
The expected return is the amount we pay out to players relative to the amount of wagering on the game.
For example, if we take £100 of wagers we will, on average, pay out £95.50.